AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in South Africa Q1 2024
Discover the performance trends of the top 5 anime games on Android in South Africa for the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the anime game sector on the Android platform in South Africa showed dynamic trends in downloads, revenue, and active users. Here's a closer look at the performance of the top 5 anime games, based on data from Sensor Tower.
DRAGON BALL LEGENDS maintained a strong presence throughout the quarter. Weekly revenue peaked at around $5.9K in the first week of January and experienced fluctuations, ending the quarter with approximately $2.8K in the last week of March. Downloads started strong with 7.3K in the first week, dipped mid-quarter, but rebounded to 7.2K by the final week. Active users displayed a similar trend, starting at 57.6K, dipping mid-quarter, and then rising to 61.3K by the end of March.
The Seven Deadly Sins had a more subdued quarter. Weekly revenue saw a high of $2.8K at the beginning of January but generally declined, with a slight uptick to $962 in the last week of March. Weekly downloads were relatively low, peaking at 248 in the first week and remaining under 200 for most of the quarter. Active users started at 834 and saw a gradual decline, ending the quarter with 625.
DRAGON BALL Z DOKKAN BATTLE showed notable spikes in performance. Revenue peaked at approximately $1.5K in mid-February and had another significant rise to $826 in mid-March. Downloads were highest at the start of the quarter with 14.2K and saw another peak of 8.7K in mid-February. Active users began at 23.7K, dipped mid-quarter, but rose again to 17.1K by the end of March.
Yu-Gi-Oh! Duel Links experienced modest performance. Weekly revenue reached a peak of $633 at the end of January and fluctuated around lower values for the rest of the quarter. Downloads saw a high of 774 in mid-January, but generally remained below 500. Active users started at 3.7K and saw minor fluctuations, ending the quarter at 3.6K.
Black Clover M showed steady activity. Revenue peaked at $776 in the first week of January and gradually declined to $57 by the end of March. Downloads were highest in mid-January with 1.3K and fluctuated around 200-600 for the rest of the quarter. Active users began at 2.5K, reached a high of 3.2K mid-January, and stabilized around 2.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.